Platformer Premium
Platformer Premium is made and published by Tagongo Games. AppBrain is an independent app data site and isn't affiliated with Tagongo Games. The app name, icon, screenshots and description belong to Tagongo Games and are shown as published on Google Play.
AppBrain's verdict
NewNiche- Total installs
- 21
- Last updated
- October 21, 2026
Platformer Premium came out 56 days ago. It is a niche app, with 21 installs. It doesn't have enough ratings yet to judge what users think.
Installs
Tracked by AppBrain- Last 30 days
- 14
- Play install range
- 10+
- Launched
- September 2026
Installs over time
Platformer Premium has been installed 21 times. Over the past 30 days, it has been installed 14 times.
Rankings
Google Play top chartsGoogle Play Rankings for Platformer Premium
Competitors
Similar apps and more from Tagongo GamesAlternatives to Platformer Premium
More from Tagongo Games
Releases
Updates seen on Google Play- Version
- slice-026
- Launched
- September 2026
User feedback
Ratings and reviews on Google PlayComments on Platformer Premium for Android
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Technology
Found in the app by AppBrain- Ads
- Contains ads
- Price
- Free
- Libraries
- ?
- App size
- 18.9 MB
- Content rating
- Everyone
Technologies used by Platformer Premium
About the app and developer
About Platformer Premium
Platformer Premium is an arcade app developed by Tagongo Games.
How many times has Platformer Premium been downloaded?
Platformer Premium has been downloaded 21 times. In the last 30 days, the app was downloaded 14 times.
What is the rating of Platformer Premium?
Platformer Premium has no ratings yet.
Is Platformer Premium free?
Platformer Premium is free. The APK size is 18.92 MB. The latest APK version available is slice-026. The last update was on October 21, 2026.
What are the requirements for Platformer Premium?
The app has a content rating of Everyone. The APK has been available on Google Play since September 2026.
App Performance Report
Get a detailed PDF report for Platformer Premium with download trends, rating history, and key performance statistics — useful for competitive research or tracking your own app. Learn more
Get PDF Report — $29Developer information for Tagongo Games
Store listing
By Tagongo Games, from Google Play“Hold to charge, let go to jump. 120 handmade leaps across ten floating worlds.”
Description by Tagongo Games Written by the developer, not by AppBrain. Click to read.
Put your finger anywhere on the screen and the creature crouches, charging.
Hold longer and it goes farther. Let go and it flies. That is everything you
need to know, and the first level teaches it in about twenty seconds.
What takes longer is getting it right.
ONE BUTTON, AND THE WHOLE GAME IN IT
There is nothing else to press. No stick, no second button, no combo. Every
level is a question about how long to hold, and the answer changes when the
platform is moving, when the wind is blowing, or when the ground you are aiming
at is about to disappear.
Land near the middle of a platform and you get a PERFECT. Chain perfects and
the score climbs fast.
120 LEVELS ACROSS TEN WORLDS
Every level is built from the jump itself: the game works out how far the
creature can reach and places the ground inside that reach. Nothing is
impossible and nothing is filler.
Along the way the ground stops behaving:
• Platforms that slide from side to side
• Lifts that carry you up and down
• Ground that gives way a moment after you land on it
• Ice you slide on
• Blinking platforms that are only there half the time
• Wind that pushes the whole arc
• Trampolines, pipes, bridges and chests
THREE TRIES PER LEVEL
Fall and you lose one. Lose all three and the level starts over, score and all.
Nothing is bought back and nothing recharges while you wait: what you get is the
level again, which is what makes you think the jump through before letting go.
A landing near the middle is a PERFECT, and it has to be earned — the middle
fifth of the platform, not half of it. Chain perfects and the score climbs fast.
THREE MEDALS PER LEVEL
One for reaching the end, one for taking every prize on the way, and one for
doing it without falling once. Getting to the end is the first question;
getting there with all three is a different game, and it is what brings you
back to levels you have already beaten.
SIX CREATURES
Mora, and five more with their own names and their own stories, each unlocked
with medals. They live in a card gallery you swipe through, alive and blinking
inside the card. Pick one and it is the one you play with.
A WORLD THAT IS ACTUALLY THERE
Floating islands over a valley of waterfalls, mountains in the far distance,
leaves drifting through the air, and the light changing as you climb. The
creature is a modelled character, not a flat sticker: it breathes when it
stands still, blinks, tucks up in the air and stretches out to land.
A TUTORIAL YOU CANNOT LOSE
The first level cannot be failed. Fall and you go back to the last platform,
and the game tells you nothing happened. Not a single message says you did
something wrong. And if you already know how to play, one button skips it.
COMFORTABLE AND ACCESSIBLE
• Portrait, one hand, one finger
• Reduced flash, reduced shake and reduced particles, each with its own switch
• Haptics with its own switch
• Music and sound effects with separate switches and separate volume sliders
• Seventeen languages
• Your progress is saved on the phone, level by level
WORKS OFFLINE
The whole game, all 120 levels, the music and your progress live on the phone.
No account, no login, nothing to sync.
ABOUT THE ADS
There is a banner at the bottom with its own reserved strip: it never covers
the creature, the ground or the buttons, and it disappears while you are
reading a menu. Rewarded ads are always opt-in and say exactly what they give
before they start — double the score of a level you already finished, or the
last creature. Nothing is lost by never watching one. There are no full-screen
ads interrupting a jump.
Recent changes:
Improvements and bug fixes.