Skirmish 1944 was a board app developed by tony saunders. It was removed from Google Play May 25, 2026 and is no longer available for download.
Download Statistics
Skirmish 1944 had been downloaded 30 times before it became unavailable.
User Ratings
The app had no ratings.
App Information
Skirmish 1944 cost $4.99 to download. The APK download size was 102.11 MB. The last available version was 4.3. The last update was on June 7, 2024.
Technical Requirements
The app had a content rating of Everyone. The app had been available on Google Play June 2024.
Description
Skirmish : Normandy 44 is a turn-based strategy war game focusing on the D-Day US landings on Utah beach, Normandy, France on the 6th June 1944.
Presented in the style of a digital boardgame with detailed hex maps & squad-level counters(infantry, tanks & AT guns) to represent the combat arena.
Dice rolls(d10) are used to resolve choices based on unit stats (such as skill or firepower); the game takes care of all the computations for you such as Line of Sight, armour defence, suppression, smoke defence, etc., so you can focus on the tactical actions & scenario objectives.
Auto-saving after every unit completes its actions, enables more casual playing if you desire.
The AI has been custom scripted for each map as each contains a particular feature (eg a sunken canal) or objectives (usually buildings).
Various player modes are available : 1) play solitaire against the AI(easy, medium, hard settings) 2) pass n play against another player on the same device 3) Host or Join a 2 player online game - using public or private rooms 4) Or observe AI vs AI
Double-sided & tagged counters represent units - squads, teams, vehicles & guns that move & fight skirmishes over different maps to achieve victory either by eliminating the enemy or reaching/capturing/holding objectives.
Implementing a morale/suppression/reduction system to reflect battlefield stress and units being pinned down. This allows you to use the infantry tactics Find/Fix/Flank to good effect.
Scenarios represent typical skirmishes fought in the invasion like the deadly Utah beach landing, canal crossings, hidden hedgerows, town fighting. Units need to take advantage of defensive terrain and spend action points wisely to avoid elimination as moving will likely draw enemy opportunity fire from unspent actions.
Utilising an action points (AP) mechanic for units that allows players to perform tasks such as movement or firing, turning, laying smoke, etc.
An optional fog of war (FOW) can be set for each scenario that can hide enemy counters out of visual range. Additionally, a line of sight (LOS) system can conceal enemy counter details from view and stop them from being targeted even if seen.
Each scenario takes place over a number of game turns composed of phases executed in this order: . Start Turn . Reinforcement Phase - new units arrive (eg Landing craft) . Action Phase - players alternate counters to action, so prioritise according to strategy! . Melee Phase - same hex units fight in more lethal close combat . Rout Phase - unsupported units may need to retreat . Recovery Phase - suppression is reduced, smoke fades . End Turn - victory objectives are checked
Before starting the first turn there is a Setup Phase to allow counters to be rearranged within areas of the map. You can even add additional counters or place in non-entry hexes.
A 18+ page online manual is available detailing the gameplay & computations.
The first IAP scenario is now available featuring the US paratroop drop on Ste-Mere-Eglise. This map features street buildings to offer close combat urban fighting and a new LOS experience.
Recent changes: * Improved zoom during game * User option to auto zoom camera on AI units * Updated to use latest game engine * To speed up play, added option for AI to quick roll all it's dice * UI improvements for mobile devices with wide aspect rations(14:9 or more) * larger UI * Some UI improvements for readability (e.g. on screen buttons now easier to read & larger)
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If you've played ASL, Lock n Load, Valor & Victory then you'll love this. It has 7 built in scenarios and the option to purchase another couple for a couple of euros if you wish. Beautifully designed maps and counters and numerous options for UI, FOW, Auto-Zoom etc... Options to play against AI, multiplayer, hot seat, and a nice little log that keeps track of gameplay and combat results etc... It's very much a classic board war game but with a modern UI and beautiful graphics. Highly recommended!
★★★★★russian marshmallow· Apr 21, 2026
it's a great war game really feels like a tabletop sized skirmish I do hope they add more maps and factions like eastern front/African campaigns that would be cool but as for the game right now it does hit a specific itch the dice rolls can be finicky though but it's a fun game
Technologies used by Skirmish 1944
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